Add ability to carry friendly soldiers
Руслан Байгузин
or if unit in panic or stun
Marek Poprik
To turn arond this post i propose to give the ability to the enemy as well, so they could take theyre wounded away or take your paralized / wounded soldier so they could mutate him?
m
marlin
Marek Poprik: very much like this idea. We need an abductor enemy, like the poacher except it drags your soldier away.
Joel Hicks
marlin: Or just change the poacher to do that. It seems to be what it was intended to do.
José Rodríguez
I agree that this is annoying. I'd also suggest for healing items to have an option to only use in limb damage or some research to always repair 1 HP of limb damage to all body parts of any type of ally unit. Have this as a late game Anu/Synedrion tech. This way, the technician does not get outclassed and I could finally have them repair my vehicle turrets after Tritons keep blowing them up.
Stéphane Lodens
Soluce is to use a technician to health disabled body parts. See Field medic in http://wiki.phoenixpoint.com/Technician
Kenneth Carpenter
Heck I’d be ok if they made a medic with speed as the main stat with no combat expertise that can cart units
Robert m R
This feature is a must have. How do I vote?
L
Lauri Uotinen
Good idea. This could be used creatively by the player to resolve many situations. The soldier carrying another soldier should be limited to usage of one-hand weapons and have reduced movement.
Kyle kain
I would have to agree! Also wouldn't be too much more to enable them to "drop them into" a vehicle :)
Richard
Just adding my support. Given the number of ways a soldier can be incapacitated, this makes a ton of sense.
Will Frey
Please yes, it’s in every game of this type I know of.
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