Fix the power bug
complete
Vit Barta
Merged in a post:
Base compartement turning Off
Jocelyn Berube
Good Day, After completing a mission several compartment turn off. Containement, med bay garage and hangar bay. I cannot progress any longer because i need to capture and my containement turn off. SO PLEASE HELP!!
Vit Barta
complete
Fixed in 1.0.56025 "Leviathan". After loading old saved game you will actually have to manually activate the power. But after new save and load the bug will not appear again.
Kevin Hill
under review
It seems some people are still encountering this bug. We're currently investigating.
Cvitan Grguricin
Kevin Hill: For me, it was fixed in Miskatonic. Then it came back with the hot fix.
Michael Carver
If this was fixed, it's broken again!
W
Wendek
Michael Carver: Maybe it got "unfixed" by the hotfix they released for Miskatonic? Either that or it wasn't really fixed in the first place.
Sheep y
Been reported here before and the latest patch 1.0.55225 "Miskatonic" claims to fix it.
Kevin Hill
complete
Fixed in patch 1.0.55225
Hamadraith
It's a bug with synedrion tech. This was addressed in another ticket.
Kevin Hill
in progress
Addressed for next patch - "Miskatonic"
Chris Connors
I'd recently become paranoid that there was some power-saving nut in one of my squads shutting off half the power when we'd leave a base. Wasn't wrapping my head around why some of the injured left behind weren't getting any better until I saw that the Med Bay was powered off, along with the Living Quarters, etc ... yeah, so now I'm extra annoyed b/c I find myself going back far too often to recheck my bases to make sure we are leaving all the lights on and all the doors open and air-conditioning the whole world, lol ...
Sheep y
Just want to note that a late game NJ tech can further boost the power supply, effectively requiring going over 30 to trigger this bug, so it basically never happen again after that research. So not all power boost are bugged, after all.
In case some are not aware, there is a mod to fix the bug:
And there is another mod to make the power-off facility easy to spot, at least when you look at the base:
No, these mods are not supported. No official modding support, and the first mod's author actually left PP. Yes, bugs should be fixed by devs. Not suggesting anything otherwise. Thank you for your understanding.
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