Fixing FPS on Synderion maps
complete
Vit Barta
complete
Phoenix Point v. Polaris 1.9 - December 3 2020
Synedrion level design revision - improving performance
NaoGul
Whoa! Stable fps on these maps after the Arkham update, I can finally enjoy the game from start to finish.
Frederico Pestana
I noticed that the glass color on Synedrion maps changed with the Arkham update. Before they had a rainbow like reflex, now i noticed them having a green or white tint. I noticied that the fps improved on these maps. I wonder if this change is part of fixing this issue.
Vit Barta
in progress
Bruce LaPalm
Same here, I don't like any mission using a Synedrion map, just due to the bad fps. I've tried turning down every graphics option via game and video card software and still get low fps stutter on Synedrion maps only.
Asyranok
Ryzen 3900x, RTX 2080ti - Synedrion maps are still choppy. The issue lies in the models. There are far too many vertices on these Unity assets. Unity cannot handle it. They need to be redesigned to reduce the amount of rendering overhead.
I suspect that the issue is primarily around the semi-transparent glass/windows.
Sylvain Paquette
I seriously believe this flaw must be caused by wrong V-Card settings or failing driver(s). I've got NVidia GTX1070 with 8Gigs GDDR5 mem.
Something could also be slacky in these map scripts since just about anything else runs smoothly enough.
Sooooo... yes -- please fix asap or give us a solution.
Decker Haven
Sylvain Paquette: It's too widely spread to be faulty settings/drivers. It's most likely one or more unoptimized assets.