Some cover and scenery doesn't behave how players would expect it to when hit by munitions, such as Synedrion glass.
We're currently investigating this issue with the possibility of making future changes. Issues marked 'under review' are not guaranteed to be actioned and will have their status updated once a decision is made.
I can understand that scylas and chirons can destroy some smaller buildings but I can't understand that they walk through big solid buildings like they are made from paper.
As it stands now, one can shoot or grenade cover and destroy it with impunity. I'm not a fan of how rock and other hard cover disintegrates instantly when shot. I think of scenes in many shootouts where somebody takes cover and the cover gets whittled down in an ablative way which would be easy to implement.
If each piece of cover had some HP value (which we don't see) or armor value (for hardened things), that would allow for progressive cover degradation. This would do a few things in the tactical layer.
First, it'd be neat if cover would crumble progressively as it takes shots instead of looking like legos that get knocked over. Even if it's just three images for that (i.e. big coral (hard cover), little coral (soft cover), and going to be gone in the next shot or two coral. A player could then see that a full shield degraded to a half shield and know they have to get their soldier out of there. It would be harder to turtle and serve to stimulate dynamic soldier movement.
Secondly, it would make weapons like the Hel II Cannon important even if only for breaking down walls/cover. It already does that but if it were more effective than, say, a sniper rifle, a Heavy with the Hel II Cannon could be an effective "door maker" or "cover smasher" and other weapons like the Ares AR-1 would be less effective. This serves to diversify the soldier roles more.
Finally, it would make finding those hardened structures for cover on the procedural maps important.
Are you referring to the fact that if you shoot a flat window of Synedrion glass, holes get punctured it in piece by piece. But the rounded corners just instantly shatter with no holes instead? Because I too find that weird. I like how the flat glass behaves and wish all glass in the game behaved that way (as far as the breaking goes).
As to why you don't get LOS on targets seen through glass, that's weird too.
@Ryan R: We should get LoS through it with weapons that can pierce it and so should aliens. Even when they got weapons that can shoot through they just stand there and do nothing. It is stupid.
@Ryan R: The glass seems unpredictable - sometimes it does what you say (small holes or corners completely shatter) but sometimes it doesn't break at all. I think I tested the default assault rifle, several shots in the same spot and nothing happened.
@DayDull.com: I had that happen once recently. Confused me, switched soldier and broke it with something else but it annoyed me that I'd wasted AP like that. Fortunately didn't affect the outcome of the mission at all.
Any screenshot? I noticed that Synedrion has both normal glasses, used on buildings and fences, and projections, which blocks vision but allows bullet to pass through.
I like to imagine a satisfying "PONK" sound when it falls out in one large pane.