Make paralyzed enemies fall down
Wormerine
I think a change in stance would be greatly appreciated: one to make paralysed units easily recognisable and to make captured not feel like the game broke (enemies standing tall - mission won).
There is a consideration - changing in posture would mean changing size and defence target - possible making an enemy harder to hit, hide him behind cover or grand better protection. It’s not necessarily a problem - but might have annoying consequences - like making it’s difficult to reapply paralysis to already paralysed enemies, due to them changing stance to paralysed.
Vit Barta
Merged in a post:
Better highlighting of paralysed or mind controlled enemies
J
Jim D
So in my last few missions I've been capturing the Pandorans by paralysing them and a couple of time have accidentally shot them and killed them, hence wasting the effort I'd put in to paralyse them.
Yes I should have checked better, however it seems to be that the paralysed enemy always seems to be first in the targeting list. So if there is one live enemy and you forget about the one you paralysed, when you go to fire you always seem to target the one you paralysed first.
It would be a very easy and useful qol fix to have paralysed and mind controlled enemies targetted last. Where there are the red and grey head icons, maybe there could also be different colours (green, blue, etc) for paralysed or mind controlled enemies so its easy to quickly select the one you want to shoot to finish the mission?
Just a small fix, but would be very useful!
Vit Barta
Merged in a post:
Option to put paralysed pandoriens as non-enemy
Stéphane Lodens
When shooting enemies, the "shoot" interface doesn't show if the enemy is paralysed or not. And if a lot of enemies are paralysed around a soldier, it is not easy to know which one should be killed (or also paralysed). It should be great to have an option to put these paralysed enemies as non-enemy (one by one). The goal is to avoid to shoot them and to avoid the automatic turet to shoot them when the technician leaves the map.
Oz Dillon
It only makes sense. ;)
Kareem Harper
A visual affect would be nice as well.
Tactical Heathen
It also adds a tactical consideration as you may lose line of sight to them after they fall down. So you could disable them but maybe not kill them.