Scavenging Missions
complete
Vit Barta
complete
Danforth Update - v 1.0.58746 - 11/06/2020
Scavenging sites are now bigger and split up into three types based on the objective.
Recovering resources
Rescuing soldiers
Recovering vehicles
Players can encounter any one of these three types of scavenging site missions and they’ll have to complete the objectives while fending off against constant enemy reinforcements.
Vit Barta
Merged in a post:
Scavaging Missions - Improvement Idea
Mark Giemza
So I had a thought today. What if we could make scavenging missions where the crates had the ability to be tagged and extracted like in XCOM2. Tag a few crates, make killing the baddies optional, and then extract your soldiers from the mission if the baddies are too bad ass. I think that would be more fun than our current 2 options which are option A, try to kill everything and lose all crates in the process or Option B ignore scavenging missions.
Vit Barta
in progress
Vit Barta
Merged in a post:
Consider Redesigning Scavenging Missions
Ryan R
* Consolidating more (not all entirely) of the containers towards a more central/defensible location near an extraction point.
* Give Phoenix Point one turn to position their operatives from spawn.
* Begin spawning enemies at the end of the first turn at UN-designated spawn areas. They can also move/attack on this turn (likely taking cover, frenzy, or launching from Chirons if they can see you)
* Defend against the waves to succeed
Giving everyone (regardless of point in the game) an actual chance of defending some of the crates. However things could still become dangerous later on, especially with the initiative attacks from the Pandorans.
The logic being: Phoenix Operatives find site -> begin gathering materials -> Pandorans close in -> prepare and defend evac
Vit Barta
We are planning changes in Scavenging Missions. There will be more types of Scavenging Missions. One of them will be that your soldiers need to go to crates and collect the resources from them. Your soldiers can evacuate at any time. Enemies have infinite reinforcements and do not attack crates. Other scavenging mission types will be rescue soldiers and retrieve vehicle. These missions will give you free soldiers or vehicle after successfully finishing them.
T
Torinus
Vit Barta: Long War 2 mod for Xcom2 I think did these type of mission right. You had a set amount of turns to get to resources, you had to grab them and then get out. It also had infinite reinforcements after that set number of turns and those reinforcements started smaller and became bigger each turn to force players to get out and not try to farm them but not be instant death for players.
Mark Lord
Honestly that sounds like so much fun. My favourite missions of XCOM 2 The Chosen expansion was the special recovery ones where you'd get a free soldier or two. PLUS this allows people to gain free access to a vehicle when usually they're otherwise a not-so-useful resource sink
noStas
Vit Barta: OK. Now monsters can’t attack “abstract zone with resources”. BUT now We can interact with “abstract zone with resources”.
* We are "in the hand", take the "pack of chips," from the "vending" and run away to the plane?
-From Virtual containers, take Virtual resource packs, and carry it in Virtual inventory.
-It is difficult to imagine a soldier carrying a backpack: concrete, boards, 5kg of apples and a stack of microchips.
-If the mission is endless, how do we know in which container which resources?
Eric Rift Becking
Vit Barta: Getting more troops is such a pain in the ass right now. It's clear you need more than one squad up and running to make the game go well. But if you do invest in units you're pretty much not investing in gear or bases because even with an aircraft JUST hopping between bases and with tons of extra food to trade I'm somehow ALWAYS out of materials.
Having a way to get more units in without having to sink something like half my materials into them would be really helpful. Especially since, as the game goes on, it gets harder and harder to keep a lv 1 unit alive.
M
MKI
Please make them shorter missions. Should be more like a drive by rather than a "real" fight
Tim Vit
If destroying resources for pandoran looks ok, but other factions need theese resourses same as player, so when they are destroying these containers it looks very foolish. For this case it could be some sort of competition when every side trying to get container.
For example for grabbing containers unit need stay in close range with it for some of time. At the end of the mission winner get his and neutral containers but enemies will be destroyed.
On the other side there is another idea for this type of mission. For example at strategic level player get noticed that other faction is trying to gather resources and player have decision, try to stop it or leave it. If player chose fight for resources there could be other type of gathering mission.
For example in this case all resources could be in the same place and prepared to transport. When soldiers have noticed that somebody trying to stop them they start to preparing the transport for leaving. Player need to kill guardians for this time. If player fail he gets part of resources. If win then all of them.
Vit Barta
planned
We are planing rework for scavenging missions that will hopefully address issues with them. It will probably not be the exact solution described in this topic (more durable containers). More info here: https://feedback.phoenixpoint.info/snapshot-proposed-changes/p/improve-scavenging-missions
noStas
Vit Barta: Please do not place containers on the roofs, this is not logical and will exclude the possibility of instant destruction from falling and hovering.
P
PrivateSensibleDataNotForYou
Scavenging missions need a scaling as campaign progress and not just for enemies but also rewards.
Scavenging missions shouldn't scale up the difficulty as much it does at least at Easy/Normal.
And yeah, more resilient containers, perhaps more different designs and better tuned designs.
One coming change will deeply change the equation, it's 10 SP per soldier and per combat. Pretty sure it will lead some min/max player rush do any scavenging mission available just for the grinding. But scavenging will still need a tuning.
noStas
Forum thread: Reason and Explanation of Scavenging Site: https://forums.snapshotgames.com/t/reason-and-explanation-of-scavenging-site/6299
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