Body parts health should be linked to strength
John Gonon
Crabmen body parts scale with their total HP (strength), and they have more armor. They become harder to disable with grenades.
Our soldiers however keep the same body part HP whatever our total HP. Strength doesn't bring a much bigger ability to survive. We can still easily get disabled body parts by a grenade or mortar Chiron.
Currently, the only way to avoid it is to put heavy armor on all of our soldiers.
Strength enables us to have soldiers with more HP. Please distribute this HP into body parts to avoid being disabled too easily. It would give a bigger value to strength.
Jarno Mikkola
"Crabmen body parts scale with their total HP (strength)," This is not so. They get bonus health(the invisible stat that is Endurance*10) from the parts. Similar, but very different from the humans, where Armor is all that rule things. Well, except if we talk about the Mutations that supposedly give Strength, which is untrue, so they give Endurance. Cause the game has it's logistics tied in the old fashion roots it has. Cause it's only partially broken, not the whole way, so why fix it, as that would cause a whole lot of more problems, so no to that.
José Rodríguez
So higher strength increases limb health? I could be down with that. But what would be the perfect balance? 1 limb HP for every point of strength? Or 1 HP for every two points?
Remember: whatever changes apply to PP will apply to the other factions. A human arm or leg usually have 60 HP, and with this change, they could go as high as 90, and the player would no longer be able to reliable break a limb at higher difficulties.