Haven defenders numbers?
Seem to be completey dissasociated from the number on the map. Regardless if Attack Strength (AS) is 20 and Defense Strength (DS) is 5, or reverse, its' always 2 allied soldiers. A better system would be to spawn allies relative to the ratio of attacker/defender strength AND also adjust the rewards as well (reward = reward * AS/DS). After all, if you came in the nick of time when they are heavily outnumbered they would be more thankful than if you arrive when they are already beating the pandorans back handly and have the upper hand.
Having co-op online or offline
Having online coop and couch coop whould be pretty cool it's something that I know people might not agree on but this is just an idea since you can have so many ships and guys including ground vehicles I figure since it's like an open world game with exploration it whould be nice to play with another player this game is really nice and intense combat compared to xcom 2 let me know what you guys think about co-op?
Option to turn off helmet in tactical
Sometimes you wanna see the character's face in the combat layer, not only on the portraits, but on the actual model you're using in the fight
Portraits very ugly, low res and no illumination.
I'm starting a new campaign with Festering Skies and I noticed that the soldier portraits, along with the pandorans models in the screen that alert of new mutations are very low res, with no illumination and very ugly. Please render those elements easier to the eye.
Helmetless Characters in Personnel List
More specifically, showing your characters without helmets in personnel screen, with the helmet placed on a "floating surface" or similar prop right next to them. And with a toggle (like the existing "helmet off"), make them wear the helmet. This way you can more easily remember their actual appearance, which is often forgotten after applying a helmet up until having them in the memorial. Additionally, make it so head cyber augmentations don't replace heads, but work as helmets. Give the actual heads a cyber-ed appearance, which like mount points added to cheeks and neck to "install" the helmet during operations, instead of canonizing we're cutting necks out here.
Open Helmets and Option to Show Helmets in Portraits
Two suggestions to help identiffying and getting attached to your soldiers Add a way to see the portraits of the player with or without helmet. This should make the characters more recognizable Add some helmets and armor variants. Specially having more open helmets would improve variety a big way, and seeing the facial features of your soldiers would make easier for the player to feel for each soldier.
Match portraits and soldiers
Right now Portraits have no helmets and the soldier models do. So it is not possible to recognize the soldiers on the map from the portrait. An option to add-remove the helmets from the characters/portraits making them match will help a lot to improve your attachment to the soldiers.
rival factions occupy havens rather than raze them to the ground
Even for new Jericho, burning homes to the ground seems like an extreme move. Especially after the game details THREE major world wars and a near global extinction event. Does more destruction seem like a vaguely feasible solution in this devastated setting? The only factions that should destroy the havens are the pure and the forsaken, factions which have progressively lost all semblance of humanity. Pace treaties should also be possible when when faction has clearly lost against another.
Air War Improvements
Let's be real - air war is terrible. Humans are sending troop transports (not even properly converted) to fight enemy craft with laughably superior firepower. Most weapon are useless against stronger enemy craft, as you will die before getting into range. Hence, the "air war" is equipping the longest-range weapon, fireing once, then retreating. Boring. To fix it: a) All aircraft equipment slots are universal. Have 4 of them. You can equip 4 weapons or 2 weapons and 2 modules or 4 modules. b) multiple aircraft can engage at once. Thus, one aircraft can distract for another with shorter range weapons to get in range. c) ACTUAL fighters/interceptors. Not transports.
Armor pieces as loot
I think since you can get random weapon/ammo as loot (from both enemy bodies or boxes), why not random armor pieces? This may make interesting games especially in early stages when you can get "cheap" recruits for food but have to manufacture armor for them. You might have to improvise from different armor type pieces.