Coustum Marker on Gerscape.
It would be great, to allaw the players to create coustom markings on the geoscape. For example Arrows to highlight trading routes or individual plans for expansion etc. Problem: People will try to draw pen** all over the map. But some might also create Art with it and share it online.
Aircraft beacons to call in airstrikes
Since Festering Skies added the possibility to equip aircrafts with weapons and modules, how about adding flare beacons to call in an airstrike during tactical engagements that would work depending of the weapon modules the aircraft you arraived in had
Official mods support
At the moment all mods implemented with changes of .dll files. So any new patch make them broken. It would be awesome to add official mod support without this "magic" with dlls.
Make aircrafts add to military power of the haven they are stationed in
Currently military power of havens adds up from 1) haven population, 2) training facilities and 3) nearby havens. My suggestion is to add +3 military power if the haven has an aircraft stationed in it. Proposed results: 1) Player would be a little bit less motivated to steal an aircraft knowing it is going to undermine that haven's ability to defend. 2) Faction aicrafts moving across the map would be less meaningful and may be seen by player as relocation of faction military power. You may say that the aircrafts are unarmed in the current version of the game, so they can't be seen as gunships. However they can surely be used as scouts and to deploy and evacuate soldiers at battlefield, so they can still contribute to battle in some ways.
Having co-op online or offline
Having online coop and couch coop whould be pretty cool it's something that I know people might not agree on but this is just an idea since you can have so many ships and guys including ground vehicles I figure since it's like an open world game with exploration it whould be nice to play with another player this game is really nice and intense combat compared to xcom 2 let me know what you guys think about co-op?
Better link between air combat & ground missions
Anything you shoot down in air combat should create a ground mission. With wreckage you can retrieve and research. The mission might be at whatever existing location is near. If that's simpler to fit on the Geoscape.
Allies with the Pure
Im a bit disappointed that the pure gets introduced in early game and we can wipe them from the map not too much longer during the mid game. I for one welcome our new robot overlords and wished there was a route where we could be pure robots or have exclusive augmentions by being Pure friendly. We dont need a complete new faction, just a choice where you can be friends with them and some minor conflict resolutions with the main factions
Haven defenders numbers?
Seem to be completey dissasociated from the number on the map. Regardless if Attack Strength (AS) is 20 and Defense Strength (DS) is 5, or reverse, its' always 2 allied soldiers. A better system would be to spawn allies relative to the ratio of attacker/defender strength AND also adjust the rewards as well (reward = reward * AS/DS). After all, if you came in the nick of time when they are heavily outnumbered they would be more thankful than if you arrive when they are already beating the pandorans back handly and have the upper hand.
Option to turn off helmet in tactical
Sometimes you wanna see the character's face in the combat layer, not only on the portraits, but on the actual model you're using in the fight
Portraits very ugly, low res and no illumination.
I'm starting a new campaign with Festering Skies and I noticed that the soldier portraits, along with the pandorans models in the screen that alert of new mutations are very low res, with no illumination and very ugly. Please render those elements easier to the eye.