Buff Player Melee Damage
under review
Eric Neigher
Currently, player melee damage is low and doesn't scale with enemy health/armor. The high damage from enemies in melee means getting the player getting close enough to use melee is too great a risk if they can't be reliably killed.
EDIT: Alternatively, adding an AP might be a more meaningful change that buffing strength itself.
KarTe
I think melee damage should not directly scale with enemy armor. But it does not make sense that strength has no influence on damage of regular melee weapons but changes the damage output of bash and grenade range.
The problem i have with melee weapons is their reach. No matter how high the movement, without a Jetpack or the Dash ability it often is just not possible to reach an enemy for attack on contact with a 2 AP melee weapon.
This is one thing XCom 2 does better. Melee attacks there automatically incorporate a sprint feature where it's allowed to selected a target within sprinting range (2 AP movement). The soldier then dashes to his target and attacks (which is basically one free AP at the cost of remaining in the exposed position after attack).
THIS is missing for dedicated melee weapons here. 2 AP, none-scaling damage AND too little range make melee very unfavorable and only really useful when one is in shotgun range anyway and wants to save a bit of ammo.
If melee was 2 AP for charge attack one could make much more of it.
Or at least, if you want to emphasize Berserker as a melee unit (which it absolutely is not), give that class such a charge ability instead of incorporating this into the general melee attack.
S
Soham Kar
True. Melee weapons and Melee battle mechanics should be reworked
Руслан Байгузин
With that trouble berserkers class needed only as second for Heavy or Sniper to make 4 shots per round(with AP infusion even much more), but as main class even with eldersuperstick they useless.
Z
Ziel
Melee should not promote alpha striking (ie instead of focusing on very high damage, melee should promote disabling or debuffing enemies).
Melee also needs much better survivability by default without having to wait for later skill unlocks / reliance on a lot of augments to get a melee build.
P
Pål Hellesnes
Well, in many ways melee attacks are way OP as it is. If you have a Heavy/Assault soldier with melee specialization and use the bionic modification which allows melee attacks to cost 1 AP, you can basically wipe out entire maps in one turn with that soldier, especially if you pair the soldier with a priest with inspire frenzy ability.
With the ability to get back 2 AP for each kill, you can, even on legendary difficulty, run around with dash and kill off all the arthrons and tritons with single attacks. As a result, all the heavier hitters, like chiron and scylla are panicked. As a bonus, all the kills you make give the rest of your party a LOT of willpoints to use.
While having an OP melee character is fun, I don't think it was intended to work this way.
b
betadex
Currently, with melee weapons with 2AP and damage less than 200, they are really useless. There is a high risk for a soldier and too small damage. In game with existing updates on 21st May 2020, I can only use Melee with existing special Melee augmentation armor, which makes melee weapons to be 1 AP. In that case Melee weapons can be effectively used in the game, but without this augmentation, even bezarker class is not effective in the game.
Vit Barta
We did changes in last patch that are addressing some of the issues but we still see complaints and we will be investigating further.
Kevin Hill
under review
Walter Ivan Toso
Any skill to do chain combo melee damage? Like a melee rage burst that makes your guy hit multiple times or by dual welding weapons that at every attack you hit twice?
N
Naylind
Walter Ivan Toso: +1
Kevin Hill
in progress
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