cooldown for haven raiding
complete
Samuel H
Being able to raid the same building in the same haven multiple times in a row without any cooldown or reduction to the loot is too much of an exploit. Currently you can get basically infinite amounts of supplies if you just decide to go to a war with a faction.
I suggest that any building that is raided becomes damaged, and has to be fixed before it can be raided again.
Vit Barta
complete
Patch 1.13 Hypnos (October 1 2021)
Attacking a Faction will now increase the Alert level of that Faction towards Phoenix. At High Alert, Phoenix Point can no longer attack that Faction and will have to wait a cooldown time for Alert level to go down. After an attack, the Threat level of missions against that Faction also increases by 1 level for a period of time.
Vit Barta
Merged in a post:
Raiding same Haven several times in a row – Game needs a hotfix!!!
Lobo
It is amazing for me that, one and an half year after it’s release, a possible exploit like this still active!!! A simple hotfix corrects it.
No make any sense and destroy all the economy in Phoenix Point the possibility to repeat the same mission in same Haven over and over until PP soldiers stay without stamina. When Pandoras attack an Haven it stays in construction in that facility for some days, when player trade resources it has some time to resources are back/produced in that Haven again, but when player raids an Haven, he can immediately after repeat the mission over and over and earn lot´s of resources making it a super easy way to don’t have any concern about economy in the game.
In my opinion this is an example of bad programming and that the game were released before totally polished, but worst than that, is that after so much time, playing again with Festering Skies DLC, one and half year after, the exploit still there.
Please, correct this asap, a simple hotfix do it.
This is a different matter of the almost absence of reaction from other human factions to Phoenix Point attacking their Havens witch is a severe fault in the game in my opinion also. Taking an aircraft, kill all the defenders in Haven and the penalisation is only lose 6 diplomacy points (that easily can be regained again destroying pandora aircraft, in some poi or destroying a simple nest) no make sense at all and is urgent to correct to have a more competitive game with less house rules from the players side for who wants a fair game. But that is matter from another topic.
Ragnarok700
I recommend checking: https://feedback.phoenixpoint.info/feedback/p/attacking-faction-havens-should-have-worse-consequences
since it is currently in the "planned" section! :)
Lobo
Ragnarok700: that is not the same issue.
We agree that human factions should react with much more intensity to an attack at their Havens stoling aircraft, resources or tech and killing the defenders. Only losing 6 diplomacy points is the same that for free!!!
But this is an exploit, this is the possibility (due to bad programming for sure) to repeat the same mission over and over with no interval in time like happens when you are attacked by Pandoras or when you trade all resources in a Haven.
Stephen Baier
Lobo: Have you tried not using the exploit? Problem solved.
Lobo
Stephen Baier: Of course i don't use this exploit.... and because the lack of adequate response from them, i never attack another human faction, either i don't use teleport and only equip the team when they are grounded in a base. I am having a very good game until now, playing in Legendary, Behemoth at middle of February.
Anyway, that is not the point... it is not me, the player, who should restrict myself to have a good game because bad programation from developers, but developers who must FIX the exploits of the game to everyone.
Ragnarok700
Lobo: I agree up to a point... but exploit like these (in non-multiplayer games) are a very low priority for me, personally.
I'd much rather see them spend time on fixing actual issues where you don't actually have a choice of "not doing it", such as hard crashes & bugs and quality of life upgrades/features first.
Lobo
Ragnarok700: i agree with you. But i don't notice severe crashes or bugs right now, and this continues after 1 year and half after game was launched.
Devs have the duty to correct the game and this is clearly bad programation. And i suppose very easy to fix, so they should do it asap.
Lobo
Ragnarok700: and analisyng the game mechanics where all the pandora attacks to a Haven danify the facility for some days or when you trade a resource it have a break time until you can trade again in the same haven, don't have a break time to can raid the same resource again should not be considered a BUG?
Ragnarok700
Lobo: Well, I'll try and explain this from my experience in engineering (embedded systems). When there's a bug/design issue that has a readily available or trivial workaround, nobody bats an eyelash at it and the priority to fix that issue is far lower than other stuff that's on going such as new features and quality of life fixes.
So, with that in mind, if the workaround to the issues you describe (abusing AI, game mechanics, etc.) can be simply "don't do it", then I'd say that's a pretty trivial workaround and - as a developer - I would rank it to a low priority.
And as mentioned earlier, since those exploit are in a single player game they have no impact outside of your personal actions/choices therefore there's no big incentive here to fix it (basically the same as whether or not you use a cheat code or not).
Lobo
Ragnarok700: Well.... this is a matter of professionalism!!!!
Devs SHOULD do their best and present a game without BUGs, like in my vision analising the other game features, this clearly is.
So they can ignore it and despise the players who bought the game expecting their best, or they can solve it in a hotfix.
Ragnarok700
Lobo: "Devs SHOULD do their best and present a game without BUGs"
I agree with it in theory. But, realistically, complex software is, well, complex. Expecting 0 bugs in any large code base is at best naive or delusional and at worst border-line evil! :D
But do take this comment with a grain of salt. We (users and developers) all want bug free software. Unfortunately, that isn't something that is plausible on on-trivial projects that are not trivial in size and complexity.
Lobo: "So they can ignore it and despise the players who bought the game expecting their best"
I don't think they are ignoring it at all. Considering they even have this place for us to comment on bugs and feature requests I'd say they care more than the average developer by a fair margin! But, a fixed amount of developers with a fix amount of time need to prioritize their tasks/requirements in order of importance/return/feasibility/etc.
Lobo: "or they can solve it in a hotfix"
Following from the point above, what you think of as "it's just a simple bug and a 'hotfix'" may not be all that trivial to fix. It may include deeper mechanics that would go awry further/in different ways by simply changing that single part.
I don't know if you've ever been in a situation where you have a large amount of tasks and limited resources (time/money/people/etc.) to attend to them, but if so, I'm sure you'll understand that once your available resources are assigned on what is deemed the highest priority, that's it. The other stuff has to wait.
No offence is meant here, but your comment leads me to believe you have not worked on large commercial software projects before with users making public requests. It is never easy, people always want more than you can realistically offer... and this is no different for this game. The main difference here is that they setup a proper place for us to list the issues we think are important and they regularly pull some in for analysis and to work on! That is actually pretty cool and it is neat to see part of that process publicly! :D