Less infuriating Chirons
Wormerine
I must say I have a lot of issues with Chirons.
Now, I do like how they force players to seek cover in the buildings - which usually I would not do. However, an acid or explosive Chiron can pretty much wipe a party with a lucky shot before player has a chance to react. I don’t think that’s good, or fair or fun. I am also not 100% clear as to when they can see me and when they can’t. I hear it’s all about spotters, but sometimes Pandas are in my LoS and Chirons are not firing. And sometimes on Panda runs into view, and all hell breaks loose from Chirons all over the map
I had two thoughts going on regarding how to address it:
1) Do not allow Chirions to aim and fire on the same turn - let’s make it like Archon’s Blazing Pinions from FiraXCOM2 - Archon sets an area on which he fires, but fires at the start of their following turn - they can set up another barrage later on the same turn. That way it pushes players to move (or not care if its worm Chiron), but doesn’t wipe the team without a warning. Player has a chocie between standing his ground or moving out.
2) Lets have Chirons act first on enemy turn - if it’s all about spotters, then it’s frustrating to have someone pop up and then get wiped by Chirons. The idea would be, so Chirons would make a move first on enemy turn - if there is no panda in your sight when you end turn, Chirons won’t be able to rain death upon you. However, if you leave panda standing with knowledge of where you are, you are a fair game.
The goal of both ideas would be to allow players to react before coming under fire from the other side of the map.
Elevrai
Sometimes, you can get bombed from across the map without an idea why (had an fully stealth infiltrator bombed this way). I agree with both points: The player needs to know what will happen next turn if nothing is done (barrage indicators) and what to be done need to be hinted to the player. Also, the "spotters" could have an indicator on their head saying "spotting" and managing to kill them could make the Chiron misfire (scramble the indicator to somewhere else).
Wormerine
Elevrai: The constant "but why?!" is, I think, my main issue. It's difficult to devise a counter strategy, if I don't understand why things happened.
Lics Norgi
agree i had 2 of these on one mission they insta gib anyone outside , they even shot at them when they were hidden
their weapons are just too good , even hiding in buildings is not okay as their weapons can easily tear down them especially how tanky they are
it usually needs 2-3 turns to disable one as you have to go into range + 2 shooting turn and that only gets one
i dont like the aim turn and then fire turn idea , it is so gamey and boring , it just forces you to run out of the area
Brett Dalton
I hate the bomb ones. their range is massive and I either end up sprinting a heavy or 2 snipers to take it out every time because its just devestating. Scallia is less of a threat.
Wormerine
Brett Dalton: Yeah, what Chirion I will get is the most terrifying part of the game.
walan
I would recommend it in some form, but only if "BOOM BLAST" will also be nerfed.
Setokaiva
Two things. First, I love the idea that Chirons would designate barrage zone to give players time to move if they can. Sort of like how Scylla needs time to charge her blaster cannons.
Second, this idea of Chirons moving first on the enemy turn is a new one to me, and I really like it -- it would add a new meta mechanic to the game where you want to try and kill or render perception low enough for enemies so they can't spot you for Chirons. That also gives incentive to target head body parts instead of arms/weapons in some cases! If it were one or the other, I advocate for the second, as I find that a very creative solution!
B
Ben W
This is a great idea.