Local HQ: Replace passive training with mission spawning
S
Sławomir Dołżycki-Uchto
Instead of passive XP/SP gain from Training Facility, please provide additional facility that will spawn randomly a "low level" missions.
Since late early game, DDA scales all enemies globaly and there are no more low threat missions that could be handled by untrained (not in par with current DDA difficulty) recruits. Such facility could spawn a difficulty downscaled mission, just for recruits stationed in base and manaully selected for duty (limit of mission cap, with difficulty calculated for selected team), like...
- Scavenging (low resources gain),
- Ambush on patrol,
- Local settlement defense (virtual settlement, not Haven defense so lost mission doesn’t do anything apart from casulties suffered by recruits),
- Nest like experience to clear caverns located near base.
...and so on. Missions that resembles threat handled main Phoenix Point forces, but downscaled to local skirmishes. It would, apart from obvious XP and SP gain, give the feeling that not all threats are cosmic and there are local problems someone has to handle. It will make new soldiers training much more organic, and they will at some point join main forces already battle hardened.
PS. Idea for a facility name is "Local HQ", by BoredEngineer user.
Setokaiva
I like the idea of having little missions like this pop up every now and then. It almost feels like the "Resistance Ring" in XCOM 2: War of the Chosen. For those who don't know, that was a structure in your base that let you send soldiers out on special assignments, usually with or on intel provided by one of the three Resistance factions. The upshot of this was that most of these missions didn't spawn battles, but instead gave rewards similar to site explorations in Phoenix Point, where you can get rewards just for going there (and sometimes sacrificing resources for more rewards). Of course, some of these assignments could result in your guys getting ambushed, leading to a tense battle.
If this "Local HQ" were added to Phoenix Point in some fashion, it would greatly help to add flavor and interest to the game. Roleplay (and replay!) value. I especially like the implication that we could go on some missions with other faction personnel, like cooperative patrols and scouting missions and the like.
One mechanic I would add is the ability to send people directly to havens within operating range of a base with a Local HQ. Recruits can get some training from training facilities there. You could send veteran soldiers to havens to act as advisers and liaisons, improving their defense capability and likely the haven leader's attitude towards you as well.
Florin Adrian
This is one of the best ideas I've seen in this forum.
You could also get missions from Havens: whose leaders particulary like you would tend to give you scavanging; if they don't like you they could send you into ambushes etc.
Mike Ibeji
Please do not make this an 'instead of' using TCs. Some of us like the fact that Training Centres don't force us to go through the rookie grind.
No objection it it being an 'as well as' for those who want it - but don't force me to waste my time on rookie missions when I don't want to.
walan
Mike Ibeji: exactly