Make Autopsies & Vivisections give useful info
Mike Ibeji
As things stand, Autopsies/Vivisections [A/V] give you a lot of flavour text and the odd occasional easter egg in the form of a damage buff, resource boost or new tech, but they don't tell you anything useful about the creature you've just spent valuable research time studying.
At the very least, they should give us the game-relevant stats for the creature we've just A/V'd
Carlos Eduardo
Yes, 10% damage bonus to vivisections is specially underwhelming.
rakahangah
+1 : show stats, and allow to disable capabilities by disabling arms, torso, etc... I do not understand how the player can know that disabling torso remove pain chameleon, etc... without an autopsy/vivisection.
rakahangah
And this can help to rebalance the acid damage : When a arthron with a acid launcher has been autopsyed (?), the acid removal kit is researchable. Acid can still do 1 turn damage, be this new kit (or health kit addition) can neutralize it.
noStas
L
Leanproduction
Yes i totally agree. This is something i totally miss. In old xcom games the autopsie give good infos and bonus. The vivisection even more because it is much harder to get them alive.
A vivisection could give you
- special research
- more information at the battlefield
- a "sweet weak" spot at the enemy which is not there before the vivisection. This would be very cool as you can shoot at different parts of the enemy and after vivisection you see this spot
- enemy ranges like movement, mind control...
All those special things that it is usefull to catch them alive.
Ben
To keep A/V relevant, have autopsies on specific mutations. For example research a Chiron with fireworm abdomen - 30% chance for a soldier to snapshot before worm lands. Or research shield - all shields now have a small weak spot indicated that makes it shatter.
John Gonon
You should have copy/pasted what you wrote on the forum as examples:
Vivisections should add to that info with useful game hints, like ‘the trigger range of a Sentinel is X’, ‘A Pain Chameleon relocates within a Y-tile radius’, or ‘the RF range of a Crabbie is Z’
Mike Ibeji
John Gonon: Would've made this post too long - hence the post on the forum ;0)