Make havens more durable
complete
Lunazathoth
Not a biggy, but it seems that the majority of havens fall the very first time they're attacked. With those that do survive generally falling the next time they're attacked (all of this dependent on the player not intervening, or failing to do so successfully, obviously).
This is fine in some cases of course, it'd just be nice to see a greater range of haven survivability. Some fall immediately, some survive only one or two attacks, still others manage to weather several assaults, some refuse to be killed at all, etc.
Or maybe it's just bad RNG on my end that 98% of havens are made of lollipop sticks and tissue lol.
Vit Barta
complete
Patch 1.12 Ambrose (August 5 2021)
Increased the number of total food, training, elite training and factory zones in Havens
This makes Havens more durable because more food means bigger population and population adds to the military strength of havens. Training and Elite training zones also add to the military strength of havens.
T
THE_TrashMan
Yes, I noticed too that I recive notifications that haven is under attacks and I look and it's already 3/4 red. The second I get the message. No way I can make it there in time.
Since when are towns destroyed in mere hours? Especially fortified ones? The attacks should last for DAYS at least.
Tim Vit
I think when Heaven got attack on it, Attackers should destroy each of district to deastroy the whole heaven. So bigger Heavens will have much more time to destroy than little ones.
And when districts are destoyed it means that Heaven have some sort of downgrade and should rebuild them.
Also I belive Heavens should have some sort of Barracs or Fort district with soldiers for defence. For protect and to have more time before help come.
Eddie Cohanim
Additionaly I think it would be nice if the havens could gain strength and such, i feel like the only get weaker and there is no way to make the military strength and population go up aside from upgrading the training facility
Nords H
Eddie Cohanim: To be fair, i think this is the point of of the game: humanity is in a losing struggle that, as time goes on, becomes worse without PP intervention. Not saying this couldn't be balanced or explained better, but allowing havens to get stronger and allowing the player to keep up with either haven or base defense would allow them to force a stalemate with the AI and create no sense of urgency to actually progress to the final mission nor complete it.
Eddie Cohanim
Nords H: you make i good point, i havent thought of it like that. I get that it should be a losing battle but it just bothers me how fragile they are
Nords H
Eddie Cohanim: Yeah, i think per Lunazathoth's point, perhaps this could be tweaked via the in-game difficulty - the easier you make it the more sustainable at least some havens could be. Firaxcom's Bradford would be great for pointing out to the player the goal should be a growing focus on the missions rather than trying to tread water... or mist, as it were.