New Ability: Charge
John Gonon
Ability description:
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Ability: Charge
Description: Move to a target in melee range and bash it.
Restriction: target must be in 3 tiles
Cost:
* 2WP
* AP weapon dependent
* 2AP for most melee
* 1AP for neurazer
* 1AP for non melee weapons (does a "bash")
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How it would work:
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- We would click on the ability
- The available tiles would turn red on the floor to show where it is possible to go (within 3 tiles)
- We would select one of the tiles. If you are familiar with the "fleche" ability that rangers have in XCOM2 for sword attack you see how we would select the target if there are multiple available for the chosen tile. Depending where your cursor is in the tile, an arrow shows the target (and it's highlighted).
- Once selected, the soldier moves to the tile and ...
. . . a. do a melee attack if he's holding a melee weapon
. . . b. bash for other types of weapon
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Why:
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Often, a berserker is very few tiles short of doing an attack. This would give the little push necessary (sort of mini-dash).
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In which tree:
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This ability could be a custom one (hope for luck) or linked either to heavy or berserker who would benefit the most from a melee perk.
Josh Hebert
I'd prefer up to a double move in a straight line with a melee attack at the end for 2AP and 2WP, plus a 20% damage buff.
Lorifel
I like the idea of a “charge” (move + melee) ability. I think it is very much fits Berserker theme.
However I would like it to have some more interesting effects as well (to be discussed):
* Damage to target’s armour
* Damage to target’s WP
* Additional damage to HP based on the distance crossed after activating Charge
* Attacker’s HP cost at activating the ability (thus activating Bloodlust and increasing damage)
Not all of these at once obviously, this is just something to start the discussion))
John Gonon
Lorifel: My idea was more paying WP to close the gap.
I wanted to avoid having people trying to take advantage of it by moving voluntarily 3 tiles short.
I thought about adding some damage with the reason being that you have more momentum when swinging your hammer of death. But it's the same when you move close using AP.