Paralyze does not cancel ongoing abilities
Velvex
my turret auto kills Paralyzed units as-well "Paralyzed" needs to be its own state that disables all att/agro/def ability's
Michael Carver
Paralyzed an enemy that was in overwatch. On my next turn they shot an approaching unit. However, if one is paralyzed why should the be able to aim and fire?
Phantom
Paralyzing an enemy during overwatch seems to do nothing. In my case: I had a mind fragger during my turn paralyzed for (I dont remember the numbers exactly) 2/4 paralyze points. During pandoran turn, the mind fragger jumped onto my soldiers head. I overwatch shot that midfragger during his “jump on head move”, even before it reached my soldiers head and that mind fragger got paralyzed for 12 / 4 during my overwatch shot. (So I reached the limit for paralyze effect). But nothing happened. My soldier was still mind controlled and the UI only showed the paralyze stats on the mindfragger sitting on top of my soldiers head. By the way I used the synedrion pistol which can paralyze.
T
Torinus
Not just paralyze, Panic also needs to stop ongoing stuff like Overwatch.
e
eltroubabadour
Prior to dunwich patch, paralyzed sirens were still mind controlling their victim
D
Djoles77
eltroubabadour: It should stay that way imo. They are prevented to move not to perform psionic attacks.
John Gonon
Djoles77: agree
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eltroubabadour
John Gonon: why not, it could be a 'feature' but in that case the paralyzed animation for sirens should change at the moment they are displayed with head low as if they were asleep, if mind control is to be maintained they shall be displayd as alerted or awake but frozen