Rally the Troops needs some limits
complete
T
Torinus
This ability currently can be used once by every one of your characters and it works and you can get way more AP with whole party than you used up. This way it can also be used to allow Assaults and Assault/Barbarians to do what they did before last patch (murder Spawnery fast and go on a killing spree around the map with shotguns and Adrenaline Rush and Rapid Recovery)
Vit Barta
complete
Phoenix Point v. Cthulhu 1.6 - 30/07/2020
Rally the Troops - Renamed: Onslaught. Functionality reworked: 1 ally within 10 tiles recovers 2 Action Points for a cost of 2 AP and 4 WP.
Mike Ibeji
Couldn't agree more. I have proposed a way of linking Rally to Officer promotion here: https://forums.snapshotgames.com/t/link-rally-to-officer-promotion/10229
The idea is to set a hard limit on the number of Rallies PP can have, whilst not completely nerfing it into the ground.
V
Voland
Agreed.
Here are some maths:
A squad of 6 with 3 RtT can get net extra 5*3-6=9AP, which is quite a lot - more than 2 full extra turns.
However, it gets worse the more troops and RtTs there are.
So, a squad of 8 with 3 Rt can get net extra 7*3-6=15AP, nearly 4 extra turns.
And a squad of 8 with 8 RtT can get an extra 7
8-16=40 AP, which is 8 AP more than what they started with (8
4=32).It's insane and has to be curbed, perhaps limiting RtT to 2 or 3 uses per turn.