Skill point change makes game too easy in late/end game
complete
T
Torinus
The change that levels give 20 skill points but doing missions 10 per mission creates certain unbalances that I have noticed after doing 2 full campaigns after that patch on Legendary difficulty.
In both my campaigns as I reached late and end game my #1 team had enough skill points to freely multiclass and then max out all stats. By the time I reached last mission all 9 guys had 50 to 100 extra points that I had nothing to spend into. This team was god like compared to what I used to finish the game before this patch.
In comparison, the 2nd team that spend their life in training center until lvl 7 had such pathetic amount of skill points they were only able to take most of their single class skills and had almost nothing left to put into stats making them about 3x weaker than my Team #1.
This was not good for the balance or the flow of the game.
So I propose that this is changed slightly.
- Levels should give 30 skill points instead of 20
- Each successful mission should give 5 skill points instead of 10
These two changes would fix both problems. Trained guys would come out useful but not as powerful before the patch and late/end game teams would not get such huge amount of skill points that lets them freely multiclass, pick all possible skills and then also max out all stats.
Ryan R
Thank you. I never even considered a change like this, but this suggestion has improved the flow and difficulty of the game tremendously alongside increased pandoran scaling. Actually fought a Scylla in January before any soldier felt like a god, that was new and welcome.
Vit Barta
complete
Phoenix Point v. Necronomicon 1.7 - 26/08/2020
Skill points awarded after missions are adjusted based on difficulty
5 for Legend, 8 for Hero, 10 for Veteran and 12 for Rookie.
V
Voland
Vit Barta: The change to SPs earned per mission varying with difficulty has been a change for the better, but it doesn't really take care of the problem it's supposed to solve - it only delays it. What would take of the problem is any sort of soft cap on SPs.
PX operatives become OP way before they hit max stats.
There has to be a soft cap on SPs depending on difficulty level (or at least on Hero and Legend): after a certain number of missions (for example, those sufficient to have 300 SPs on Legend, ie 60 missions, which together with leveling would give 420 SPs in total) the SPs per mission have to decrease to 1.
c
corund
Nice idea, i like it. Right now death of the high level soldier is severe hit. But with with your proposal it will be much easier to replace soldier and it gives the way to new tactics and strategies.
Jonathan Pickles
I think maybe you should get 20 SP for the first 5 missions then 10 for 10 then 5 after the first 15.
This has almost exactly the same impact as your suggestion though.
F
Frederic Baissac
What about the idea to leave a maxed veteran in a training base to increase other trainer skill point while the veretan loose the unusable skill point ?
Yes we should think about veteran soldier rotation but it's a bood way to purge.
And in general the roster management may be changed (soldier transfers without using planes, but shuttles, or using heavens relashonship to use their ship to shuttle soldier from a point to an other)
walan
My favorite would be to distribute SP with a sinking curve so less SP is distributed with each level.
Either way: At the moment we have "max everything" soldiers in late game, which unfortunately takes away the possibility of making decisions for a build with consequences. This makes a nice RPG element obsolete.