Base Defense Options
complete
Eric Neigher
Give the player more warning and time to respond when a player base is about to be attacked.
Currently, the player is never informed that a defending force is required to stop an enemy attack. Due to the cost of gaining an additional squad, the player often only has one squad out on exploration, and in many cases, can't get back to the base in time.
Michael Carver
Good, we have more lead time and yes vehicles are not obstructed. However, units are still randomly placed in areas where they are either vulnerable or incapable of reaching a position to contribute. Are these issues under review? Or is this a done deal?
Vit Barta
complete
After the Leviathan patch there is a minimum of 12 hours to prepare and respond to an attack on one of your bases.
Vit Barta
Merged in a post:
Longer response time for base attacks
Gregor Sklorz
I have about 15h to response to attacks. But even if my troop is nearby, it cant reach the base in time.
And Strategically placing defense and response teams is not possible cause leak of resources.
LouisdeFuines
I`d like a transfer button, to transport defending troops immediately to the base facing the attack.
J
Jcheil
Another idea, mist repellers, don't seem to do anything. I had 9 base defense missions in my last campaign. It was stupid. Lost an additional 4 bases because I could not get there in time (13 total in the campaign). That's too much.
Perhaps make a research option to be able to upgrade the mist repellers to a point where the CANNOT attack your base. It could be a long research (like 2 weeks or something).
Also it is VERY annoying that it puts half (if not more) of my units on the entire other side of the base from where the attackers are. It takes me 3 turns just to get them "into play".
Everyone should start in a group like normal missions.
linus lim
Everyone should start from living quarter and hordes of aliens already at the base level one. The new type of base defence turrets are the first line of defence which player need to build the n their PP base.
Kevin Hill
in progress
Rossen Cholakov
With the free update to DLC 1, we are tripling the time window to react to impending base attacks. With DLC 2, the procurement of special defenders for Phoenix-controlled sites will be introduced in the game.
Tomi Kähkönen
Rossen Cholakov: Wait, does that mean I have to BUY the DLC packs to get these quality of life improvements to the game?
L
Lucas Cassalho
Tomi Kähkönen: No, they are going to launch in the same day the DLC 1 and a free update that is going to have those changes.
PamdaDev
Tomi Kähkönen: he did say "free update to DLC 1"
PamdaDev
Rossen Cholakov: is there an ETA for the first DLC?
Tomi Kähkönen
Lucas Cassalho: Okay, that makes it marginally more okay. The wording made me think it was a "free update for the owners of DLC1", but maybe that's my not being a native english-speaker.
Still, purchasing security for bases being a DLC feature in a game like this tastes of Pay2Win in a single player game to me, and if that really is the case then I feel kinda terrible for having bought the game.
Matt Mercer
Tomi Kähkönen:
Presumably he also meant that the procurement of defenders would be another free update released alongside DLC 2, rather than an exclusive part of the DLC itself. However that one is less clear, both due to wording and the potential scope of it as a new feature.
Sylvain Paquette
Rossen Cholakov: Reasonable solutions... but -- i'd still want to have some proper ETA system (current Tooltips could give out such extra details, btw) to "evaluate" distances as tied with the nearest Aircraft(s) or available Defenders nearby. It's all about adding some new cool Circles (like Scan Area, Mist Repellers, Dotted Range, etc) that should translate any worthy potential factors like time
directly
on the HUD/UI for us.Please -- again!?
Dan Walmsley
If we know WHEN they are coming and HOW they will enter the base, we should be able to arrange our troops BEFORE the battle begins.
Sylvain Paquette
Sure.. and while staff goes into those functions it might be possible to implement a true "ETA" feedback system where our ships pathways are rendered with UI tagging hints of whichever destinations/locations are "hooked" to whatever while offering other precisions like distances, mission types... as currently shown in tooltip/boxes.
This is specially important for our Base-Defenses callouts & how a swift tiny banner only gives out "Pandorans will reach in X hours..". IF one ship is tasked to respond to the particular warning.. we just don't have traveling details that states either the ETA directly or specific verbose validating the move as proper success. Ideally some HUD "Orb/Spheres" guidelines should be used to indicate telemetry.
Matt Mercer
Sylvain Paquette:
See the existing thread https://phoenixpoint.canny.io/feedback/p/add-an-eta-for-arrival-of-aircraft and give it some love
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